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Red orchestra 2 rising storm sound mods
Red orchestra 2 rising storm sound mods












red orchestra 2 rising storm sound mods

If any side is at 0% reinforcements and has all of their members killed, then they lose regardless of any other factor. Once they reach zero, no one can respawn anymore.

red orchestra 2 rising storm sound mods

Each side is also assigned a number of 'reinforcements,' which indicate how many times a player can respawn after death. Strategy revolves around capture points, where one side has to capture a certain amount of area in a given time and the defenders have to stop them. Maps consist of either pure infantry battles, pure tank battles where everyone has to play a tank crewman/commander, and combined arms battles which use both infantry and tanks. Tanks are also handled realistically in that you either need at least two people to drive them (one to drive, one to fire and reload the gun), or one person who switches very fast between the two positions (which is an Acceptable Break from Reality, since waiting 30 seconds to switch from the driver's seat to the turret does not make for exciting gameplay). On maps where there are tanks, you also have the option of playing as a tank crewman, a tank commander (the only classes that can drive tanks), or an anti-tank trooper who starts out with a gun that can destroy tanks with one or two shots to less armored areas. As an infantryman, you have the choice of playing several different classes: an assault trooper with a sub-machine gun a sniper with a scoped rifle (the rifle shakes like crazy unless you're bracing it against something, and you have to account for bullet-drop when firing a long distance) a machine gunner (depending on the type, the barrel can overheat and you will have to manually replace it with another barrel) a bolt-action rifleman (the only class which has unlimited slots) a semi-automatic rifleman and the squad leader, who is basically just an assault trooper with smoke grenades. It started out as a mod of Unreal Tournament 2003.

red orchestra 2 rising storm sound mods

There are no crosshairs, no health kits, and bullets follow the standard laws of physics (mostly). However, there are two key differences: it focuses entirely on the Eastern Front with conflicts between the Germans and Soviets (a setting usually forgotten by WWII FPS, probably because of the usual America Won World War II portrayal) its focus is entirely on realism. Red Orchestra: Ostfront 41-45 is yet another First-Person Shooter that is based around World War II.














Red orchestra 2 rising storm sound mods